Karel Language Reference
Primitives
void step()- Moves Karel one intersection forwardvoid turn_left()- Pivots Karel 90 degrees leftvoid pick_beeper()- Takes a beeper from the current intersection and puts it in the beeper bagvoid put_beeper()- Takes a beeper from the beeper bag and puts it at the current intersectionvoid turn_on(char* path)- Turns Karel onvoid turn_off()- Turns Karel off
Sensors
bool front_is_clear()- Returnstrueif there is no wall directly in front of Karel. Returnsfalseif there is a wall.bool beepers_present()- Returnstrueif Karel is standing at an intersection that has a beeper,falseotherwisebool facing_north()- Returnstrueif Karel is facing north,falseotherwisebool beepers_in_bag()- Returnstrueif there is at least one beeper in Karel's beeper bag,falseif the beeper bag is empty
Misc
void set_step_delay(int)- Sets delay of one Karel's step in miliseconds
Super Karel Language Reference
Super Karel is an extension to the basic Karel the Robot library. Super Karel is "equipped" with additional sensors.
Sensors
bool front_is_blocked()- Returnstrueif there is a wall directly in front of Karel,falseotherwise.bool left_is_clear()- Returnstrueif there is no wall immediately to Karel's left,falseif there isbool left_is_blocked()- Returnstrueif there is a wall immediately to Karel's left,falseotherwisebool right_is_clear()- Returnstrueif there is no wall immediately to Karel's right,falseif there isbool right_is_blocked()- Returnstrueif there is a wall immediately to Karel's right,falseotherwisebool no_beepers_present()- Returnstrueif there is not beeper at the current intersection,falseif there is a beeper at the current intersectionbool not_facing_north()- Returnstrueif Karel is not facing north,falseif he is facing northbool facing_south()- Returnstrueif Karel is facing south,falseotherwisebool not_facing_south()- Returnstrueif Karel is not facing south,falseif he is facing southbool facing_east()- Returnstrueif Karel is facing east,falseotherwisebool not_facing_east()- Returnstrueif Karel is not facing east,falseif he is facing eastbool facing_west()- Returnstrueif Karel is facing west,falseotherwisebool not_facing_west()- Returnstrueif Karel is not facing west,falseif he is facing westbool no_beepers_in_bag()- Returnstrueif Karel's beeper bag is empty,falseif there is at least one beeper in the beeper bag
Library
Here you can find the original library of Karel the Robot, including the library installation instructions.
Karel's World
- Text file with .kw extension
- Example of the first line:
7 3 1 2 E 5- 7 3 - World dimensions (first horizontal, second vertical)
- 1 2 - Position of Karel the Robot in the beginning of your program (first horizontal, second vertical)
- E - Direction of Karel the Robot in the beginning of your program
- 5 - Number of beepers in Karel's bag in the beginning of your program
- Any other line starting with B represents beeper(s) placed in the world, example:
B 5 1 2- B - This is beeper data
- 5 1 - Position in the world (first horizontal, second vertical)
- 2 - Number of beepers placed in this position
- Any other line starting with W represents wall, example:
W 5 1 E- W - This is wall data
- 5 1 - Position in the world (first horizontal, second vertical)
- E - Direction to which the wall is placed from the given position (because walls are placed between particular positions)