OOP
Lectures
1
Class and Object
2
State and Behavior of the Object
3
Subtyping and Inheritance
4
Abstract Classes and Interfaces
5
Using Polymorphism Well
6
Generic Programming
7
Exeption Handling
8
Lambda Expressions
9
Design Patterns and Frameworks
10
Creational Design Patterns
11
Structural Design Patterns
12
Behavioral Design Patterns
Labs
1
Not Too Short Introduction to OOP
2
Red Alert: Reactor Overheat!
3
Powering Devices
4
And... Action!
5
Let's Have an Agreement
6
I knew you'd come (Ripley)
8
Usable Items
10
Mission Impossible
10
Intricate Devices of Life and Death
11
There are more!
Assignments
1
Problemset 0: The Environment
7
Problemset 1: Training
11
Problemset 2: Project Ellen
Sources & info
Coding style
Course information
Honor code
How to update GameLib
Recommended readings
Opakujúci študenti
Tiled Tutorial
MS Teams
Gamelib
GitLab
SK
EN
4. week
Abstract Classes and Interfaces
Lecture #4
Lecture notes
Recording
(password: EaQwZgu5)
Examples
Kitchen using abstract class (Java)
Vehicles using interface (Java)