std::make_unique
From cppreference.com
< cpp | memory | unique ptr
Defined in header
<memory>
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||
template< class T, class... Args >
unique_ptr<T> make_unique( Args&&... args ); |
(1) | (since C++14) (only for non-array types) |
template< class T >
unique_ptr<T> make_unique( std::size_t size ); |
(2) | (since C++14) (only for array types with unknown bound) |
template< class T, class... Args >
/* unspecified */ make_unique( Args&&... args ) = delete; |
(3) | (since C++14) (only for array types with known bound) |
Constructs an object of type T
and wraps it in a std::unique_ptr.
1) Constructs a non-array type
T
. The arguments args
are passed to the constructor of T
. The function does not participate in the overload resolution if T
is an array type. The function is equivalent to:
unique_ptr<T>(new T(std::forward<Args>(args)...))
2) Constructs an array of unknown bound
T
. The function does not participate in the overload resolution unless T
is an array of unknown bound. The function is equivalent to:
unique_ptr<T>(new typename std::remove_extent<T>::type[size]())
3) Construction of arrays of known bound is disallowed.
Contents |
[edit] Parameters
args | - | list of arguments with which an instance of T will be constructed.
|
size | - | the size of the array to construct |
[edit] Return value
std::unique_ptr of an instance of type T
.
[edit] Exceptions
Any exception thrown by the contructor of T
. If an exception is thrown, this function has no effect.
[edit] Example
Run this code
#include <iostream> #include <memory> struct Vec3 { int x, y, z; Vec3() : x(0), y(0), z(0) { } Vec3(int x, int y, int z) :x(x), y(y), z(z) { } friend std::ostream& operator<<(std::ostream& os, Vec3& v) { return os << '{' << "x:" << v.x << " y:" << v.y << " z:" << v.z << '}'; } }; int main() { // Use the default constructor. std::unique_ptr<Vec3> v1 = std::make_unique<Vec3>(); // Use the constructor that matches these arguments std::unique_ptr<Vec3> v2 = std::make_unique<Vec3>(0, 1, 2); // Create a unique_ptr to an array of 5 elements std::unique_ptr<Vec3[]> v3 = std::make_unique<Vec3[]>(5); std::cout << "make_unique<Vec3>(): " << *v1 << '\n' << "make_unique<Vec3>(0,1,2): " << *v2 << '\n' << "make_unique<Vec3[]>(5): " << '\n'; for (int i = 0; i < 5; i++) { std::cout << " " << v3[i] << '\n'; } }
Output:
make_unique<Vec3>(): {x:0 y:0 z:0} make_unique<Vec3>(0,1,2): {x:0 y:1 z:2} make_unique<Vec3[]>(5): {x:0 y:0 z:0} {x:0 y:0 z:0} {x:0 y:0 z:0} {x:0 y:0 z:0} {x:0 y:0 z:0}
[edit] See also
constructs a new unique_ptr (public member function) |