Identifiers

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An identifier is an arbitrarily long sequence of letters, digits, and underscores, which begins a non-digit. Identifiers are case-sensitive.

Contents

[edit] In declarations

Identifiers can be used to name objects, types, namespaces, and other entities, with the following exceptions:

  • The identifiers that are keywords cannot be used for other purposes.
  • All identifiers with a double underscore anywhere are reserved
  • All identifiers that begin with an underscore followed by an uppercase letter are reserved.
  • All identifiers that begin with an underscore are reserved for use at global namespace.

('reserved' means that standard library headers #define or declare such names for their internal needs, and if the programmer uses such names, a name collision may occur)

[edit] In expressions

An identifier that names a variable or a function can be used as an expressions. The expression consisting of just the identifier returns the entity named by the identifier and its value category is lvalue if the identifier names a function, a variable, or a data member, and it is prvalue otherwise (e.g. an enumerator is a prvalue expression)

Within the body of a non-static member function, each identifier that names a non-static member is implicitly transformed to a class member access expression.

Besides simple names of objects and functions, the following language constructs can be used in expressions in the same role (together with identifiers they are known as id-expressions)

  • name of an operator function, such as operator + or operator new
  • name of a user-defined conversion function, such as operator bool
  • name of a user-defined literal operator, such as operator "" _km
  • the character ~ followed by class name, such as ~MyClass
  • the character ~ followed by decltype specifier, such as ~decltype(str)
  • a template identifier, such as MyTemplate<int>
  • qualified identifiers, such as std::string or ::tolower

[edit] Names

A name is the use of one of the following to refer to an entity or to a label:

Every name that denotes an entity is introduced into the program by a declaration. Every name that denotes a label is introduced into the program either by a goto statement or by a labeled statement. A name used in more than one translation unit may refer to the same or different entities, depending on linkage.

When the compiler encounters an unknown name in a program, it associates it with the declaration that introduced the name by means of name lookup, except for the dependent names in template declarations and definitions (for those names, the compiler determines whether they name a type, a template, or some other entity, which may require explicit disambiguation)

[edit] Qualified identifiers

A qualified identifier is an identifier, operator function name, literal operator name, or a template identifier that is prepended by a scope resolution operator ::, and optionally, a sequence of class or namespace names separated by scope resolution operators:

For example, the expression std::string::npos is an id-expression that names the static member npos in the class string in namespace std. The expression ::tolower names the function tolower in the global namespace. The expression ::std::cout names the global variable cout in namespace std, which is a top-level namespace. The qualified identifier boost::signals2::connection names the type connection declared in namespace signals2, which is declared in namespace boost.

The keyword template may appear in qualified identifiers as necessary to disambiguate dependent template names.