std::recursive_timed_mutex::lock
void lock();
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(since C++11) | |
Locks the mutex. If another thread has already locked the mutex, a call to lock
will block execution until the lock is acquired.
A thread may call lock
on a recursive mutex repeatedly. Ownership will only be released after the thread makes a matching number of calls to unlock
.
The maximum number of levels of ownership is unspecified. An exception of type std::system_error will be thrown if this number is exceeded.
Prior unlock() operation on the same mutex synchronizes-with (as defined in std::memory_order) this operation.
Contents |
[edit] Parameters
(none)
[edit] Return value
(none)
[edit] Exceptions
Throws std::system_error when errors occur, including errors from the underlying operating system that would prevent lock
from meeting its specifications. The mutex is not locked in the case of any exception being thrown.
[edit] Notes
lock()
is usually not called directly: std::unique_lock and std::lock_guard are used to manage exclusive locking.
[edit] Example
This example shows how lock
and unlock
can be used to protect shared data.
#include <iostream> #include <chrono> #include <thread> #include <mutex> int g_num = 0; // protected by g_num_mutex std::mutex g_num_mutex; void slow_increment(int id) { for (int i = 0; i < 3; ++i) { g_num_mutex.lock(); ++g_num; std::cout << id << " => " << g_num << '\n'; g_num_mutex.unlock(); std::this_thread::sleep_for(std::chrono::seconds(1)); } } int main() { std::thread t1(slow_increment, 0); std::thread t2(slow_increment, 1); t1.join(); t2.join(); }
Possible output:
0 => 1 1 => 2 0 => 3 1 => 4 0 => 5 1 => 6
[edit] See also
tries to lock the mutex, returns if the mutex is not available (public member function) |
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tries to lock the mutex, returns if the mutex has been unavailable for the specified timeout duration (public member function) |
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tries to lock the mutex, returns if the mutex has been unavailable until specified time point has been reached (public member function) |
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unlocks the mutex (public member function) |